Working with Player One
How to think about Player One and when to do what: conversations, cost, teaching it, memory, projects, agents and where things live.
- Conversations: chats, threads and compaction
- Tokens, cost and caching
- Teaching it: from a conversation to a skill
- Memory, explained: Memory Spaces, Fold, Engram and sleep
- Organising with projects
- Agents, delegation and team chat
- Workspaces and Memory Spaces: where things live